neon_mobile_framework/replit.md
2026-02-19 05:44:08 +03:00

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# Neon Framework
## Overview
Neon Framework is a custom Dart-based UI framework for building native mobile apps (Android & iOS) **without any Flutter dependency**. It is a standalone SDK that owns its own runtime, widget system, rendering pipeline, state management, and platform bridges. The framework communicates with native apps via an HTTP-based bridge — the Dart backend runs a local HTTP server that serves a JSON widget tree, and native apps (Android/iOS) fetch this tree, render native UI components, and send user actions back via POST requests.
The project has completed 8 development phases: Vision → Core Runtime → Widget System → Rendering Layer → State Management → Platform Layer → Tooling (CLI) → Storage & Networking → Plugins & Extensibility.
The main framework code lives in `neon_framework/` and a test app lives in `neon_framework/my_2nd_test_app/` with both Android (Kotlin) and iOS (Swift) native shells.
## User Preferences
Preferred communication style: Simple, everyday language.
## System Architecture
### Core Framework (`neon_framework/lib/src/`)
The framework follows a layered architecture:
1. **Core Runtime** (`core/`): `NeonApp.run()` entry point, lifecycle management (onInit, onPause, onResume, onDispose, onHotReload), environment-aware error handling, and configuration via `NeonConfig`, `NeonBuildFlavor`, and `NeonFeatureFlags`.
2. **Widget System** (`widgets/`): Inspired by Flutter's composition model. Includes `NeonWidget`, `StatelessWidget`, `StatefulWidget`, and `NeonState`. Widgets build a tree (`NeonWidgetTree` / `NeonElement`) and serialize to JSON for native rendering. Includes primitives (Text, Button, Container) and layouts (Column, Row, Stack). Material 3 widgets (Switch, Checkbox, Radio, Slider, Chips, Badge, Card, Dialog, BottomSheet, TextField, SearchBar, SearchAnchor, MenuAnchor, MenuBar) are also supported.
3. **Rendering Layer** (`rendering/`): Custom layout engine with constraints, render objects, canvas abstractions, and a render pipeline (Layout → Paint → Composite). Includes animation foundations with curves and spring physics.
4. **State Management** (`state/`): Reactive primitives — `NeonSignal` (observable values), `NeonComputed` (derived values), `NeonEffect` (side effects), and `NeonAsyncValue` (loading/success/error/cached states). `setState()` triggers widget tree rebuilds and re-serialization.
5. **Data Layer** (`storage/`, `networking/`): Key-value store, SQLite database with migrations, HTTP client with interceptors, WebSocket client with auto-reconnect, and a cache policy system (cache-first, network-first, stale-while-revalidate, etc.).
6. **Plugin System** (`plugins/`): Dual-mode architecture supporting Dart-only and native plugins. Includes a plugin registry with dependency resolution, capability conflict detection, lifecycle management, and a hook system. Semantic versioning and SDK constraints are enforced.
7. **CLI Tooling** (`bin/neon.dart`, `tooling/`): Commands for `create`, `run`, `build`, `doctor`, `clean`. Hot reload engine with file watching, debounce, and three reload tiers (UI-only, state-preserving, full).
### Platform Bridge Architecture
This is the most important architectural pattern to understand:
- **Dart side** runs an HTTP server (typically on `localhost:8080`)
- **GET /** returns the full widget tree as JSON
- **POST /action** receives user interactions (widget ID, index, value) and returns the updated widget tree as JSON
- **Native apps** (Android `MainActivity.kt`, iOS `ViewController.swift`) fetch the JSON tree, recursively render native UI components, and send actions back when users interact
- **State updates** flow: User taps → native sends POST → Dart finds widget by ID → calls callback → `setState()` → tree rebuilds → new JSON sent back → native re-renders
### Key Design Decisions
- **No Flutter**: This is intentional. The framework owns its entire stack. Don't add Flutter dependencies.
- **JSON-based rendering**: Widgets serialize to JSON maps. The native side interprets these maps to create native Android/iOS views. This is the bridge between Dart logic and native UI.
- **Widget keys**: Interactive widgets must have stable string keys so the native apps can target them for action events. Missing keys was a recurring bug source.
- **`double.infinity` handling**: JSON doesn't support infinity values. These must be clamped or replaced before serialization.
- **Microtask timing**: `setState()` is async — the action handler must `await Future.delayed(Duration.zero)` before rebuilding the tree, to let the microtask queue flush.
### Test App Structure
`my_2nd_test_app/` contains:
- `lib/` — Dart app code using the Neon Framework (8 screens: Dashboard, Interaction, Controls, Values, Advanced, Containment, Input, Info & Progress)
- `android/` — Gradle-based Android project with `MainActivity.kt` that renders the JSON widget tree
- `NeonApp/` — Xcode project with `ViewController.swift` that renders the JSON widget tree on iOS
### Recent Changes (Phase 10 - Information & Progress Widgets)
- Added 8 new Material 3 widget types: ListTile, LinearProgressIndicator, CircularProgressIndicator, Tooltip, SnackBar, SingleChildScrollView, ListView (with builder/separated variants), CustomScrollView with sliver support (SliverList, SliverAppBar)
- Full JSON serialization, action handling, and HTML/CSS/JS web renderer for all new widgets
- Native Android (Kotlin) and iOS (Swift) rendering support for all new widgets
- New Info & Progress showcase screen demonstrating all new widget types
- Navigation bar expanded to 8 tabs
- Fixed Radio button generic type crash: added `selectValue()` method to bypass Dart generic type erasure issue with `onChanged` callback
- Previous phase 9 changes preserved: Card, Dialog, BottomSheet, TextField, SearchBar, MenuAnchor/MenuBar
- **Fixed web renderer Button click bug**: Container type check was matching before Button check in the JS renderer, preventing buttons (whose `type` is `Container` but `sourceType` is `Button`) from being clickable. Moved `isButton`/Button check before Container check. Native renderers (Android/iOS) already handled this via `isButton` flag.
- **Fixed nested AppBar/NavigationBar rendering**: When ShowcaseApp is embedded inside AppLauncher, the AppBar and NavigationBar were nested inside Expanded/ShowcaseApp rather than at root level. Added inline rendering for both widget types in `renderWidget()` so they display correctly at any nesting depth. Also added NavigationBar, TabBar, and AppBar to the interactable widget list in widget_tree.dart for proper action routing.
### Flutter-to-Neon Transpiler (`tools/transpiler/`)
- **Purpose**: Source-to-source converter that transforms Flutter widget code into Neon-compatible code
- **Entry point**: `tools/transpiler/main.dart` — runs before the main app in the workflow
- **Input**: Place Flutter `.dart` files in `flutter_input/` directory
- **Output**: Converted files go to `lib/neon_compat/` with a barrel export `neon_compat.dart`
- **Widget mapping** (`tools/transpiler/widget_mapping.dart`): Maps ~50 Flutter widgets/types to Neon equivalents
- **Key transformations**:
- Flutter imports → `package:neon_framework/neon.dart`
- `StatelessWidget`/`StatefulWidget` → Neon base classes
- `State<T>``NeonState<T>`
- `Widget build(BuildContext)``NeonWidget build(NeonBuildContext)`
- `ElevatedButton``FilledButton`, `TextStyle``NeonTextStyle`, `EdgeInsets``NeonEdgeInsets`, etc.
- `Key? key``String? key`
- Removes Flutter-specific imports, handles `Scaffold` removal
- **Usage**: `dart run tools/transpiler/main.dart [input_dir] [output_dir]`
- **Uses**: `analyzer` package for Dart AST parsing to find widget classes
## External Dependencies
### Dart Packages (from pubspec)
- **analyzer** — Dart AST parsing for the transpiler
- **args** — CLI argument parsing
- **path** — File path manipulation
- **watcher** — File system watching for hot reload
- **test** (dev) — Unit testing
### Native Platform Dependencies
- **Android**: Standard Android SDK (API 21+), Kotlin, Gradle. Uses `java.net.URL` for HTTP communication with the Dart backend. Native widgets include `android.widget.Switch`, `CheckBox`, `RadioButton`, `SeekBar`, etc.
- **iOS**: UIKit-based (not SwiftUI). Uses `URLSession` for HTTP communication. Native widgets include `UISwitch`, `UIButton`, `UISlider`, etc. Xcode project targets iOS simulator (arm64).
### No Database or External Services
The framework includes its own storage abstractions (key-value store, SQLite) with in-memory backends for testing. There is no external database dependency like Postgres. The HTTP client and WebSocket client are built-in with mock backends available.